Possum Springs, the main location, feels like a real place when exploring and interacting with the locals. The atmosphere that the game paints is also worthy of praise. Along with some fun characters and great writing, it gels nicely with the art style and leaves you feeling satisfied come the end. Once it gets going, it's genuinely interesting and well told. The best thing about Night in the Woods is the story itself. Although, to the game's credit, the decision of starting every day the same way is very effective at recreating the feeling of monotony that we all feel in real life. This length is a hindrance because the gameplay is secondary to the story, and the story is constantly brushed aside in favour of monotonous tasks that are ultimately unimportant and not that interesting to play through. Night in the Woods took me about 12 hours, maybe more. Looking at it before playing, I would have guessed its runtime to be about 5 hours - similar to games like Oxenfree (where gameplay is limited but story is at the forefront). My main issue is that the game is simply too long. While the game's message is worthy of admiration, there are a few things that set it back. Mae is a fantastic main character as she possesses a number of traits that many will relate to. Night in the Woods is a game that I will no doubt keep reflecting on, as the game's numerous themes and overall message is worthy of the price Night in the Woods is a game that I will no doubt keep reflecting on, as the game's numerous themes and overall message is worthy of the price alone. You'll laugh, you'll cry, you'll smash some cars, play some bass and electrocute yourself. I know it's a cliche line, but you truly owe it to yourself to experience this game. This game is an absolute steal at 20$ and will appeal to all but the most cynical of gamers, and even maybe a few of them. It sounds silly, but we've been having a blast and laughing out loud constantly. Also, on a side note, I've been having a blast playing with other people having everyone pick characters and read the dialogue out loud. They are not necessary but are fantastic and make parts of the main game more interesting. They're free, short, well made and give a fantastic introduction to the world and characters. If at all possible it is highly recommended to download and play the two supplementary games on itch.io called "Lost Constellation" and "Longest Night". The characters are unique and well written, and the story also manages to perfectly balance humor and depth. Within the first couple of hours you'll find platforming, dialogue-driven gameplay, dungeon crawling, rhythm gameplay and puzzle solving all placed naturally and with finesse. Fortunately all of the different gameplay mechanics in this game are solid and fun. Here it bucks another trend, often games with multifaceted gameplay tend to focus on quantity over quality, with many things to do that aren't all that terribly well put together. Somehow Night in the Woods has some of the best dialogue in its wonderful story and is also chock full of all kinds of great gameplay. A lot of games lately have tried to focus on narrative and often end up sacrificing gameplay to do it, while of course there are many games that are fun to play with insipid stories. A lot of games lately have tried to focus on narrative and often end up sacrificing Night in the Woods is a surprising behemoth of a game. Night in the Woods is a surprising behemoth of a game.
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